Esta é a versão 0.6 do emulador Regen. Assim como o PicoDrive esse emulador tem a capacidade de emular o chip SPV, ou seja, diferentemente da maioria dos emuladores de Mega Drive, este consegue rodar jogos como Virtua Racing. A grande novidade do momento e a versão para Linux, os usuários já podem fazer o seu download e aproveitar todas as vantagem desse projeto nesse Sistema Operacional.
Testamos o emulador com vários jogos, entre eles Virtua Fighter, Lion King, Aerobiz Supersonic, Sonic & Knuckles... Todos funcionaram, o Som ainda precisa ser melhorado, mas mesmo assim esse é um projeto que promete e muito.
Faça hoje mesmo a atualização de seu emulador Regen.
Novidades da Versão (em inglês):
- Changed the Z80 emulator from MZ80 to RAZE as this is much more accurate and since MZ80 was having some problems with some games. If you find Some games broken report them.
- Updated M68K core to latest version as a result debugger disassembly is broken for now.
- Added highly customizable and fast text engine. You can change the text color from the ini file by modifying TextColor_R, TextColor_G, TextColor_B values. Option to make and change fonts will be added later.
- Option to show framerate.
- Added my own pixel doubling(nonantialiased) and interpolated filter plugins.
- Added option to not emulate console lockups. These are not emulated by default. You can emulate them by setting EmulateLockups variable to 1 in the ini file.
- Changed the name of "Superfast blitting" to "Superfast rendering" as this is right.
- SRAM and EEPROM saving and loading added. Maybe incorrect. I couldn´t test it much. You can disable their loading and saving from the "System" menu. WAV logging added. VGM logging will be added soon. The directory where the sound will be dumped can be specified in the ini file by changing the SoundDumpDir variable.
- Made Super Street Fighter II working. You must disable autofix checksum for it to work.
- Tried to improve the PAR support. I couldn´t test it much. Tell me how it goes.
- Regen can now fool the "Emulator Detector" program made by Tiido. It can detect if his program is being run on real Genesis or on an emulator. I could not find any emulator that is capable of fooling it...no not even Kega.
- Following unlicensed games added, more to come soon:
- Super Bubble Bobble
- Earth Defend
- WhacACritter / Mallet Legend
- Funny World And Balloon Boy
- Squirrel King
- Bugs Life. Autofix checksum must be disabled for this game to work.
- Fixed the following bugs(mostly reproted by ZSNES forum members):
- Sprites showing up in Battle Tech start when they shouldn´t be. Thanks to Eke for reporting this problem and telling the solution too Smile
- Sound problems in Sonic 2.
- Loading another game past Virtua Racing causes the graphics to be messed up.
- Loading another game from history when Virtua Racing is loading causes the emulator to crash.
- Does not mute sound when lost focus.
- Once a cheat is enabled, you can´t change the state if it´s a multioption cheat. (e.g. Sonic 1 chaos emerald modifier, can´t change from Six to Five, always goes back to Six).
- Hopefully fixed(or at least minimized) the static in sound when window is moved.
- The following things are still unfixed due to some valid reasons Smile
- Ultimate Mortal Kombat Trilogy. AFAIK its a hack. I don´t like to add hacked games that need special handling. But if there are enough people who would like to see it on Regen then I will add it. Currently there has been just 2 requests Smile
- No autopause if minimized using taskbar button. Windows reports that Regen has the focus. I could not find any emulator, with autopause option, that autopaused this way.
- Save states in Virtua Racing. Genecyst savestate format currently does not allow extra stuff to be saved. It needs to be extended.
- Game no Kanzume o Tokuyou won´t run. It wants to write to ROM and also seems to use unused VDP control bits. I have not found right(read without hack) way to run this game.
- Wonder Library will also not run. Is it really a Genesis game?? Seems to be a SegaCD game. It does lots of unused memory read/writes in the SegaCD area.
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